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Falling in parallel with one object at a time, while the other objects in the world fall from above

I’m making a 2D platformer, and I’m having some trouble figuring out how to make it so that when an object is falling from above, there is an object in the environment that is falling in parallel with that object, and that the objects don’t collide with each other.
I already have an animation loop with the code set up for it (which I am happy with, so I will post it later if it’s needed) and I have the physics engine that I built so far. Right now I can drop objects from the top of the screen, and they will fall down and collide with the objects below them. I want to figure out how I would add the code that prevents them from colliding while they’re moving, and then code the drops so that they collide with a minimum number of objects, all of which are falling from above.

A:

I found a good tutorial about this, and it was pretty good.
I thought I’d post it in case someone else was looking for it.

From 23e84e13edc9b829f6d66de1d2a1ae7927dc9e9c Mon Sep 17 00:00:00 2001
From: Michael Vines
Date: Wed, 27 Feb 2020 10:09:53 +0000
Subject: [PATCH] libnl: test and fix portability issues with older libs

This fixes compilation on many platforms.

Signed-off-by: Michael Vines


configure.ac | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff –git a/configure.ac b/configure.ac
index ab6a4e6..5ce8ce5 100644
— a/configure.ac
+++ b/configure.ac
@@ -482,7 +482,7 @@ s/gobj-use-pkg-config/pkg-config/
s/ltdl/ltoptions

 

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    // Generated by class-dump 3.5 (64 bit) (Debug version compiled Oct 25 2017 03:49:04).
    //
    // class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2015 by Steve Nygard.
    //

    #import

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    .|PRJ_longname|d|PRJ_mapname|1277|
    |–[/]|–[Global Map v1.0 Reference: Conway and Carrington 1996]|STANDARD|DESCRIPTION|SRR5506452| |
    ||–[TO TEST: GLOBAL MAP of Ward Offs. DISABLED OUTPUT GRIDS]|TOT_shortname|W|PRJ_longname|1295|
    |–[/]|–[Variation Patch: Test: This is the patch]|TOM|TEST|SRR5450867| |
    ||–[the valence of the formal point-value mismatch]|f|ERROR:M_OP|88575|
    |–[This unit is invalid: It has no associated Processes on the Graphics Processing Unit]|

    >–[Anchor(The Results: As of September 14, 2010)
    Some unusual results were found, for example, when running some process patches and
    run/tests at the same time.

    The >>>>>>>>> sample stage results are based on testing of the GPU Pixel GT licensed version of the Global Map v1.1.

    This is a known problem and has be reported to the Eclipse Foundation Internal Memoing List and the Pixel GT Development group.
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    In the hidden object adventure “Victorian Mysteries: The Yellow Room” a young woman is attacked and murdered in the middle of the night inside a locked room. There are only two ways out: a dead- bolted door and a single window blocked by iron bars. How did the murderer escape? Solve this perplexing conundrum and thrilling riddle.
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